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Post by JJ on May 10, 2004 8:22:53 GMT -5
I found this card called overswing.Its like heavy right punch but its has range like slash.The good thing about it is that you can use rampage no matter how low there health.The bad thing is that you will be put under the hold condition after you use it.
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Post by Fireant on May 10, 2004 8:29:37 GMT -5
That is odd but you could use Anti or something.
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Post by JJ on May 10, 2004 8:34:56 GMT -5
I know but thats just another card to have in your deck.
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Post by Fireant on May 10, 2004 8:36:46 GMT -5
I agree. I'll ask Fate when I find her she finds strange way to use cards like that.
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Post by Fate on May 10, 2004 13:06:33 GMT -5
That’s a hard one. You could save it for a item or monster that is close to being destroyed. That way you could afford to lose it. It adds 2 ap so its not so bad.
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Post by ThePestilentOne on May 10, 2004 15:07:29 GMT -5
Actually, its not a bad card at all, Rampage +2 AP= Hunter Pwnage, and then you can whoop the opposing SC directly with your next attack *Hold=Immobilize keep in mind, so as long as they dont run you should be all good*
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Post by Fireant on May 10, 2004 21:59:33 GMT -5
Actually, its not a bad card at all, Rampage +2 AP= Hunter Pwnage, and then you can whoop the opposing SC directly with your next attack *Hold=Immobilize keep in mind, so as long as they dont run you should be all good* Immobile stops movement and actions just like the KO card. Immobilize= no movement and attack Hold= no movement Paralysis= no attack Note Anti-Abnormality will stop this.
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Post by ThePestilentOne on May 11, 2004 5:57:29 GMT -5
*twitches* that KO card has lost me many-a-battle (stupid arkz and their stupid stupid stupidities)
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Post by Fireant on May 11, 2004 10:25:06 GMT -5
Hunter can use it too. I keep a few around for big monster or items. If you cant kill it in one hit why not stop it for a wile. I also find that KO is a good card for Reiz, KC, and Endu.
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Post by Shadow on May 11, 2004 19:38:33 GMT -5
I keep a few around for big monster or items. If you cant kill it in one hit why not stop it for a wile. Wait, not sure if you know this already and thats what you meant, but it puts hold on the character using it, not the monster/item.
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Post by Fireant on May 11, 2004 20:38:14 GMT -5
I was talking about the KO card cuz ThePestilentOne said he lost to it a lot.
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Post by ThePestilentOne on May 12, 2004 13:39:12 GMT -5
Hunter can use it too. I keep a few around for big monster or items. If you cant kill it in one hit why not stop it for a wile. I also find that KO is a good card for Reiz, KC, and Endu. True, BUT arkz (and Kranz) use it most effectively because they, themselves, dont have to be within one square of you, and thus arent in your attack range next turn (Unles of course you are kranz or using any weapon with the kind of range youd need) . Certain exceptions apply (if you only have one weapon equipped, which then unless you equipped next turn, youd be screwed) KO has also saved my ass on countless occasions *take that POS Delbiter Muah* lol, it is a blessing and a curse
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